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  1. Stellaris First Contact Art Blast - ArtStation Magazine

  2. All ship styles and their respective ships. : r/Stellaris

    I created multiple albums of one set of the various ship styles including all ships and the fortress station with a top view and side view. The sections I am using for the ships and fortresses are empty and always the first, or top left selection.

    Missing:

    • concept art

    Must include:

  3. Stellaris Dev Diary #287 - The Art of MSI : r/Stellaris

    Here's the final version of the concept art for the ship. The purpose of this image is to give the 3D and animation teams all the information they need to build the ship in-game. The concept was mostly built in 3D with certain elements such …

  4. Stellaris Dev Diary #342 - The Art of the Machine Age …

    Apr 25, 2024 · In this dev-diary, we’re very excited to present some art from the new playable species and shipsets that are coming with the DLC. A ton of work has been put in by everyone on the art team, and we’re thrilled to finally be …

  5. Stellaris Dev Diary #230 - The Art of Aquatics Ships

    I am going to highlight the process of developing ship designs from a concept artist perspective. I will talk about the initial ideation process, inspiration, visual language and defining the look of individual ship classes.

  6. David Lindh - Stellaris - Machine Age - Ships

  7. Stellaris Dev Diary #202: Nemesis Ship Set & Art …

    I'll go through the steps from the initial meeting with our game director, Daniel Moregård, through the visual development (vis-dev), concept art production and finally end at 3D production, that includes animation and VFX.

  8. Stellaris - Machine Age - Ships - ArtStation

    Ships in order of their size, Titan, Cruiser, Constructor, Science Ship and Corvette/Frigate. Concept artist: Lloyd Drake-Brockman https://www.artstation.com/lloydpariseagle Vfx by Erik Forsström …

  9. Steam :: Stellaris :: Stellaris Dev Diary #230 - The Art of Aquatics ...

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