News

What if the phantom hands grasping your shoulders weren’t just in your head? Enter the Woojer Haptic Vest 3, a device that takes immersion and cranks it ... The haptic feedback is impressive, ...
Another educational haptic device, Phantom Omni, uses force feedback to help visually impaired children interact with 3D shapes. The study highlights handwriting as an area where haptic technology ...
The Phantom connects to a device through Bluetooth, creating artificial sensations without pressing on the skin. The rings on the Phantom ‘talk’ to the nerves in your fingers through ...
There are now a number of gloves that deliver tactile sensations to VR users' fingertips when they touch virtual objects. The Phantom glove is unique, however, in that it doesn't cover the fingers ...
Afference announced today that it has raised $1.5 million in funding to develop its new neural interface (or “artificial sensation”) platform, called Phantom.
Most haptic devices only deliver feedback as simple vibrations. New device applies dynamic forces in any direction to simulate a more realistic sense of touch. Small, lightweight device can ...
The 32-year-old Vu used a haptic device that allowed him to follow the action in real time through vibrations felt through his fingers. The device was unveiled this season by Seattle-based OneCourt.
The type of haptic suit Mr. Zimmerman first tested, now nearly a decade ago, has recently become more accessible to the public. The devices were available at events this summer at Lincoln Center ...
Afference Inc. a spinoff company founded on technology created by HFI was awarded the Best of Innovation XR Technologies & Accessories award at the CES 2024 for The Phantom. The Phantom enables the ...
T. H. Massie and J. K. Salisbury: “The Phantom Haptic Interface: A Device for Probing Virtual Objects,” Proc. ASME Haptic Interfaces for Virtual Environment and Teleoperator Systems in Dynamic ...
The devices work by translating live gameplay data into generative audio and haptic feedback, allowing fans to experience the game’s action through their sense of touch.