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Metroid Prime 4 proves again that great art direction beats flashy visuals, using light, ... Even the original Metroid Prime in 2002 wasn't the most graphically advanced game of its time, ...
Side by side of the original and remastered Metroid Prime (second image is super lo-res since its very old). Obviously a notable difference in detail, smoothness, and lighting.
Jack Mathews, a former lead engineer on the original Metroid Prime, echoed a similar sentiment. ... Steve McCrea, all of the uprezzed art and concepts, the game design.
Image: Nintendo. Update [Tue 14th Feb, 2023 02:30 GMT]: The original Metroid Prime technical lead engineer Jack Mathews has now shared his own thoughts, calling it a "travesty". Here's what he had ...
Today marks the 38 year anniversary of the release of the original Metroid for the Famicom. To celebrate, grab a free copy of the Pixel Art Metroid ebook using promo code ZEBES.
While many studios did amazing work on the remaster, I'm let down Metroid Prime's Remaster does not include the full original game credits. I worked with so many amazing people on the game and ...
Original 'Metroid Prime' devs call Nintendo's remaster a "travesty" after it didn't include the names of the original dev team ... Steve McCrea, all of the uprezzed art and concepts, the game ...
The launch of Metroid Prime Remastered after last week's Nintendo Direct was quite a surprise, and in fact, its great quality is delighting the fans. But the ones who don't seem very happy are the ...
Piggyback is using high-quality, sheet-fed art paper to showcase the concept art and sketches from the development of the original Metroid Prime (2002), Prime 2: Echoes (2004), Prime 3: Corruption ...
Players can choose between the original pixel art or new hand-drawn art from the original series character designer when the game launches on Nintendo Switch, PS4, Xbox One, and PC on September 6 ...
Metroid Prime Remastered gives the 2002 title a fresh lick of paint, but doesn't alter any gameplay mechanics like boss animations or abilities, and will therefore likely use the exact same code ...
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